Amenities
Hirelings, services, food, and lodging.
Amenities are goods and services you pay for during your travels, from HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. to LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. and Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments..
Food and Drink
Item · Service · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
Food and Drink are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. served at inns, taverns, and other establishments.
Common Drink
Item · Service · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
Common Drinks are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. such as ale, wine, or milk.
- PricePrice StatPrice is the Coin-cost to buy items.
- 3 CopperCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.
Common Meal
Item · Service · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
Common Meals are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. of basic tavern fare.
- PricePrice StatPrice is the Coin-cost to buy items.
- 5 SilverCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.
Fine Drink
Item · Service · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
Fine Drinks are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. such as rare spirits or liquors.
- PricePrice StatPrice is the Coin-cost to buy items.
- 1 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.
Fine Meal
Item · Service · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
Fine Meals are high-quality Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments..
- PricePrice StatPrice is the Coin-cost to buy items.
- 2 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.
Hireling
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Hirelings are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. you hire for skilled help with tasks and endeavors.
Bodyguard
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Bodyguards are armed HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who escort and protect you.
Messenger
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Messengers are swift HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who deliver messages.
Physician
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Physicians are HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who provide basic medical treatment and care.
Porter
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Porters are HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who carry your equipment and supplies.
Wayfinder
Item · Service · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Wayfinders are local HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who know the terrain and routes.
Lodging
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Lodging is an AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that gives you a place to rest and recover.
Core Rule—Lodging
Its ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain. determines which RestRest RestRests are breaks you take to recover between fights and adventures. benefits you can gain there.
Common Room
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Common Rooms are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with a shared sleeping space.
- ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
- Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention.
Luxury Suite
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Luxury Suites are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with furnished private quarters.
- ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
- Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.
Private Room
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Private Rooms are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with a bare, private sleeping space.
- ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
- Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.
Rustic Shelter
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Rustic Shelters are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. on a pile of hay shared with livestock.
- ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
- Open ShelterOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon.
Service
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Services are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that provide professional help during your travels.
Bathhouse
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Bathhouses are ServicesService Item · Service · Tier 1Services are Amenities that provide professional help during your travels. that give you access to public bathing and grooming facilities.
Stabling
Item · Service · Tier 1 · Common
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Stabling is a ServiceService Item · Service · Tier 1Services are Amenities that provide professional help during your travels. that provides care, feed, and housing for your mount.