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Amenities

Hirelings, services, food, and lodging.

Amenities are goods and services you pay for during your travels, from HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. to LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. and Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments..

Food and Drink

Item · Service · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.

Food and Drink are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. served at inns, taverns, and other establishments.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.

Common Drink

Item · Service · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.

Common Drinks are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. such as ale, wine, or milk.

PricePrice StatPrice is the Coin-cost to buy items.
3 CopperCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.

Common Meal

Item · Service · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.

Common Meals are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. of basic tavern fare.

PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.

Fine Drink

Item · Service · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.

Fine Drinks are Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments. such as rare spirits or liquors.

PricePrice StatPrice is the Coin-cost to buy items.
1 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.

Fine Meal

Item · Service · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.

Fine Meals are high-quality Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments..

PricePrice StatPrice is the Coin-cost to buy items.
2 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments.

Hireling

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Hirelings are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. you hire for skilled help with tasks and endeavors.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.

Bodyguard

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Bodyguards are armed HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who escort and protect you.

PricePrice StatPrice is the Coin-cost to buy items.
3 GoldCoin RuleCoins are the currency you use to buy items. / day
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
HirelingHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors.

Messenger

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Messengers are swift HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who deliver messages.

PricePrice StatPrice is the Coin-cost to buy items.
1 GoldCoin RuleCoins are the currency you use to buy items. / day
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
HirelingHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors.

Physician

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Physicians are HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who provide basic medical treatment and care.

PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
HirelingHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors.

Porter

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Porters are HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who carry your equipment and supplies.

PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items. / day
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
HirelingHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors.

Wayfinder

Item · Service · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Wayfinders are local HirelingsHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors. who know the terrain and routes.

PricePrice StatPrice is the Coin-cost to buy items.
2 GoldCoin RuleCoins are the currency you use to buy items. / day
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
HirelingHireling Item · Service · Tier 1Hirelings are Amenities you hire for skilled help with tasks and endeavors.

Lodging

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Lodging is an AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that gives you a place to rest and recover.

Core Rule—Lodging

Its ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain. determines which RestRest RestRests are breaks you take to recover between fights and adventures. benefits you can gain there.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.

Common Room

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Common Rooms are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with a shared sleeping space.

ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention.
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items. / night
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover.

Luxury Suite

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Luxury Suites are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with furnished private quarters.

ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.
PricePrice StatPrice is the Coin-cost to buy items.
5 GoldCoin RuleCoins are the currency you use to buy items. / night
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover.

Private Room

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Private Rooms are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with a bare, private sleeping space.

ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.
PricePrice StatPrice is the Coin-cost to buy items.
2 GoldCoin RuleCoins are the currency you use to buy items. / night
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover.

Rustic Shelter

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Rustic Shelters are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. on a pile of hay shared with livestock.

ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
Open ShelterOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon.
PricePrice StatPrice is the Coin-cost to buy items.
2 CopperCoin RuleCoins are the currency you use to buy items. / night
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover.

Service

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Services are AmenitiesAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that provide professional help during your travels.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.

Bathhouse

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Bathhouses are ServicesService Item · Service · Tier 1Services are Amenities that provide professional help during your travels. that give you access to public bathing and grooming facilities.

PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ServiceService Item · Service · Tier 1Services are Amenities that provide professional help during your travels.

Stabling

Item · Service · Tier 1 · Common

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Stabling is a ServiceService Item · Service · Tier 1Services are Amenities that provide professional help during your travels. that provides care, feed, and housing for your mount.

PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items. / day
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ServiceService Item · Service · Tier 1Services are Amenities that provide professional help during your travels.