Toolkits
Kits for crafting and exploring.
Toolkits are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. that enable specialized tasks. There are two types of Toolkits, categorized by how you use them.
Core Rule—Toolkit
To use a Toolkit, you need it in your inventory and must make a CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. using the listed SkillSkill SkillSkills are Modifiers that measure your trained capability..
Artisan’s Toolkit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Artisan’s Toolkits are ToolkitsToolkit Item · Toolkit · Tier 1Toolkits are Objects that enable specialized tasks. that contain tools for crafting, assessing, and repairing items.
Alchemist’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Alchemist’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft and assess consumable alchemical and magical items or infuse mundane items with arcane properties.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse. or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Apothecary’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Apothecary’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft and assess herbal and pharmaceutical medicines, drugs, toxins, and antidotes.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Artist’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Artist’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix artistic and decorative items in any medium.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Carpenter’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Carpenter’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix wood items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Cook’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Cook’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft and assess mundane consumables, preserve ingredients, and determine if food or drink is safe to consume.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Glassblower’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Glassblower’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix glass items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 30 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Jeweler’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Jeweler’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix jewelry and gemstones.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Mason’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mason’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix stone items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Musician’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Musician’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix musical instruments, compose music, and play instruments.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Navigator’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Navigator’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft and fix maps, navigate any terrain, and determine the current time and date when you can see the sky.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Scribe’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Scribe’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, copy, and authenticate documents, forge official papers, detect forgeries, and preserve written materials.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Smith’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Smith’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix metal items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 20 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Spellwright’s Kit
Item · Toolkit · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Spellwright’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft and inscribe magical scrolls, copy spells into spellbooks, and prepare vellum and inks for arcane formulas.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- InstinctInstinct SkillInstinct is a Skill that measures your creativity, inspiration, and impulse. or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Tanner’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Tanner’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix leather, hide, and fur items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Tinker’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Tinker’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix mechanical and electronic items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Weaver’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Weaver’s Kits are Artisan’s ToolkitsArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. used to craft, assess, and fix fabric items.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
Explorer’s Toolkit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Explorer’s Toolkits are ToolkitsToolkit Item · Toolkit · Tier 1Toolkits are Objects that enable specialized tasks. that contain tools for exploration, investigation, and problem-solving.
Climber’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Climber’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to ascend or descend vertical or overhanging surfaces and set up camps on cliffs and mountains.
Core Rule—Climber’s Kit
If you FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you., make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. and take no DamageDamage HealthDamage is harm that reduces your Hit Points..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. and take half DamageDamage HealthDamage is harm that reduces your Hit Points..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. and take full DamageDamage HealthDamage is harm that reduces your Hit Points..
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Detective’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Detective’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to find and collect evidence without damaging it.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Forager’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Forager’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to identify and gather edible and medicinal plants while ensuring you can distinguish between safe and dangerous species.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Hunter’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Hunter’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to track, hunt, and fish for game in the wilderness, set and disarm traps, conduct harvests, and field dress kills.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Medic’s Kit
Item · Toolkit · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Medic’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to diagnose injuries and illnesses, perform surgery, treat wounds, set bones, and fit prosthetics.
Stabilize Creature
On your TurnTurn CombatTurns are the part of each Round when you get your chance to act., spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to expend one use from the kit to stabilize a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. who is StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated.. They gain StableStable ConditionStable is a Condition tied to your Hit Points that marks your recovery from Staggered..
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Performer’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Performer’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to impersonate others, create convincing disguises with makeup and prosthetics, and blend into different social contexts through costume.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- SwaySway SkillSway is a Skill that measures your persuasion and influence.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Thief’s Kit
Item · Toolkit · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Thief’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to bypass locks, set and disarm traps, break into secured locations, and disable security systems.
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.