Ammunition
What your Ammo Weapons fire.
Ammunition is a supply of ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you need to make RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttacksAttack ActionAttack is the Action you use to strike at a foe..
Core Rule—Ammunition
- Your Ammunition costs 0 SlotsSlot StatSlots are units that measure your item capacity..
- Each piece is ConsumableConsumable FeatureConsumable is a Feature of items that are used up.: each RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttackAttack ActionAttack is the Action you use to strike at a foe. uses 1.
Core Rule—Tracking Ammunition
Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. decides whether to track Ammunition:
- Not tracked: you never run out.
- Tracked: count what you spend. After a fight, spend 1 minute searching to recover half your spent ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver., Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case., Blowgun NeedlesBlowgun Needle Item · Ammunition · Tier 1Blowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case., and Sling StonesSling Stone Item · Ammunition · Tier 1Sling Stones are Ammunition of natural stone or crafted clay, metal, or other dense material, stored in a pouch.. BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier. and Shotgun ShellsShotgun Shell Item · Ammunition · Tier 1Shotgun Shells are Ammunition made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier. can’t be recovered.
Arrow
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Arrows are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.
Blowgun Needle
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Blowgun Needles are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 5 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.
Bullet
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Bullets are metal AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. designed for firearm barrels, stored in a bullet bandolier.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.
Crossbow Bolt
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Crossbow Bolts are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.
Shotgun Shell
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Shotgun Shells are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.
Sling Stone
Item · Ammunition · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Sling Stones are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. of natural stone or crafted clay, metal, or other dense material, stored in a pouch.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
- PricePrice StatPrice is the Coin-cost to buy items.
- 1 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces)
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.