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Ammunition

What your Ammo Weapons fire.

Ammunition is a supply of ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you need to make RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttacksAttack ActionAttack is the Action you use to strike at a foe..

Core Rule—Ammunition

  • Your Ammunition costs 0 SlotsSlot StatSlots are units that measure your item capacity..
  • Each piece is ConsumableConsumable FeatureConsumable is a Feature of items that are used up.: each RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttackAttack ActionAttack is the Action you use to strike at a foe. uses 1.

Core Rule—Tracking Ammunition

Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. decides whether to track Ammunition:

  • Not tracked: you never run out.
  • Tracked: count what you spend. After a fight, spend 1 minute searching to recover half your spent ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver., Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case., Blowgun NeedlesBlowgun Needle Item · Ammunition · Tier 1Blowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case., and Sling StonesSling Stone Item · Ammunition · Tier 1Sling Stones are Ammunition of natural stone or crafted clay, metal, or other dense material, stored in a pouch.. BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier. and Shotgun ShellsShotgun Shell Item · Ammunition · Tier 1Shotgun Shells are Ammunition made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier. can’t be recovered.

Arrow

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Arrows are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
Composite LongbowComposite Longbow Item · Weapon · Tier 1Composite Longbows are Bows laminated from layered wood, horn, and sinew., Composite ShortbowComposite Shortbow Item · Weapon · Tier 1Composite Shortbows are compact, recurved Bows laminated from layered wood, horn, and sinew., GreatbowGreatbow Item · Weapon · Tier 1Greatbows are large Bows with reinforced limbs and an extended stave., LongbowLongbow Item · Weapon · Tier 1Longbows are tall Bows made from a single curved stave and string., ShortbowShortbow Item · Weapon · Tier 1Shortbows are compact Bows made from a single curved stave and string.
PricePrice StatPrice is the Coin-cost to buy items.
1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.

Blowgun Needle

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Blowgun Needles are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
BlowgunBlowgun Item · Weapon · Tier 1Blowguns are Projectiles made from a hollow tube with a smooth bore and mouthpiece.
PricePrice StatPrice is the Coin-cost to buy items.
5 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.

Bullet

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Bullets are metal AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. designed for firearm barrels, stored in a bullet bandolier.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
Bolt-Action RifleBolt-Action Rifle Item · Weapon · Tier 1Bolt-Action Rifles are long, precise Firearms built for hunting., DerringerDerringer Item · Weapon · Tier 1Derringers are compact pocket Firearms made for concealed carry., MusketMusket Item · Weapon · Tier 1Muskets are black-powder, muzzle-loading Firearms., PistolPistol Item · Weapon · Tier 1Pistols are semi-automatic handgun Firearms with a high-capacity magazine., RevolverRevolver Item · Weapon · Tier 1Revolvers are handgun Firearms with a rotating cylinder that serves as the magazine., Semi-Auto RifleSemi-Auto Rifle Item · Weapon · Tier 1Semi-Auto Rifles are military-grade Firearms with a high-capacity magazine.
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.

Crossbow Bolt

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Crossbow Bolts are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
ArbalestArbalest Item · Weapon · Tier 2Arbalests are heavy crossbow Bows mounted on a foldable frame with a windlass crank., CrossbowCrossbow Item · Weapon · Tier 1Crossbows are Bows mounted horizontally on a stock with a trigger mechanism., Hand CrossbowHand Crossbow Item · Weapon · Tier 1Hand Crossbows are compact crossbow Bows with a short stock and mechanical trigger.
PricePrice StatPrice is the Coin-cost to buy items.
1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.

Shotgun Shell

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Shotgun Shells are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
Break-Action ShotgunBreak-Action Shotgun Item · Weapon · Tier 1Break-Action Shotguns are single-barrel Firearms that break open for loading., Double-Barrel ShotgunDouble-Barrel Shotgun Item · Weapon · Tier 1Double-Barrel Shotguns are Firearms with two barrels, side-by-side or over-under., Pump ShotgunPump Shotgun Item · Weapon · Tier 1Pump Shotguns are Firearms with a tubular magazine and pump-action mechanism.
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.

Sling Stone

Item · Ammunition · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Sling Stones are AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. of natural stone or crafted clay, metal, or other dense material, stored in a pouch.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
Used With
SlingSling Item · Weapon · Tier 1Slings are Projectiles made from a leather or fabric pouch with two braided release cords.
PricePrice StatPrice is the Coin-cost to buy items.
1 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces)
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks.