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Concoctions

Potions, tonics, and other Consumables.

Concoctions are ConsumableConsumable FeatureConsumable is a Feature of items that are used up. items with AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy. or MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. properties.

Antitoxin

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Antitoxins are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protect against ToxinsToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin)..

Antitoxin
When you drink one, gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. to end the effects of ToxinsToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin). until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Bottled Breath

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
  • InhaledInhaled FeatureInhaled is a Feature of items that activate when released from their container and take effect once breathed in.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Bottled Breath is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that helps you hold your breath.

Bottled Breath
When you inhale it through your nose, you gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. against suffocation and can hold your breath for longer. Lasts 10 minutes.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Ear Tonic

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.

Ear Tonics are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that treat DeafenedDeafened ConditionDeafened is a Condition that takes away your hearing..

Ear Tonic
When you use it, make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.. On a SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., end DeafenedDeafened ConditionDeafened is a Condition that takes away your hearing.. On a SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication., your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Eye Tonic

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.

Eye Tonics are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that treat BlindedBlinded ConditionBlinded is a Condition that takes away your sight..

Eye Tonic
When you use it, make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.. On a SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., end BlindedBlinded ConditionBlinded is a Condition that takes away your sight.. On a SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication., your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Frostward Tonic

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Frostward Tonic is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protects against extreme cold.

Frostward Tonic
When you drink it, gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. to end the effects of extreme cold until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Healing Potion

Item · Concoction · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Healing Potions are magical ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restore Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink them, based on their potency.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Mild Healing Potion

Item · Concoction · Tier 1 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Mild Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Mild potency.

Mild Healing Potion
When you drink one, restore 2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.

Minor Healing Potion

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Minor Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Minor potency.

Minor Healing Potion
When you drink one, restore 4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
40 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.

Major Healing Potion

Item · Concoction · Tier 3 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Major Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Major potency.

Major Healing Potion
When you drink one, restore 6d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
6d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
150 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.

Superior Healing Potion

Item · Concoction · Tier 4 · Uncommon

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Superior Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Superior potency.

Superior Healing Potion
When you drink one, restore 8d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
8d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.

Supreme Healing Potion

Item · Concoction · Tier 5 · Rare

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Supreme Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Supreme potency.

Supreme Healing Potion
When you drink one, restore 10d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
10d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
200 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.

Heatward Tonic

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Heatward Tonic is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protects against extreme heat.

Heatward Tonic
When you drink it, gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. to end the effects of extreme heat until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Invisibility Mist

Item · Concoction · Tier 1 · Uncommon

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.

Invisibility Mist is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that hides you from sight.

Invisibility Mist
When you spray it, gain the SuccessSuccess TestSuccess is a Test Result that means you achieve your goal. effects of a Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. InvisibilityInvisibility Spell · Tier 1Invisibility is an Alter Spell that makes a Creature Invisible. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Lifewater

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Lifewater is a non-magical ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restores Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink it, based on its potency.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Mild Lifewater

Item · Concoction · Tier 1 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Mild Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Mild potency.

Mild Lifewater
When you drink it, restore 1d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
1d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
5 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Minor Lifewater

Item · Concoction · Tier 2 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Minor Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Minor potency.

Minor Lifewater
When you drink it, restore 2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
20 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Major Lifewater

Item · Concoction · Tier 3 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Major Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Major potency.

Major Lifewater
When you drink it, restore 3d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
3d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Superior Lifewater

Item · Concoction · Tier 4 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Superior Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Superior potency.

Superior Lifewater
When you drink it, restore 4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
250 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Supreme Lifewater

Item · Concoction · Tier 5 · Common

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Supreme Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Supreme potency.

Supreme Lifewater
When you drink it, restore 5d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
5d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
100 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Potion of Flight

Item · Concoction · Tier 2 · Uncommon

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Flight are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that let you fly.

Potion of Flight
When you drink one, gain the SuccessSuccess TestSuccess is a Test Result that means you achieve your goal. effects of a Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. FlightFlight Spell · Tier 2Flight is an Alter Spell that lets a Creature Fly and Hover. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Potion of Haste

Item · Concoction · Tier 3 · Uncommon

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Haste are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that speed you up.

Potion of Haste
When you drink one, gain the effects of a Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. HasteHaste Spell · Tier 2Haste is an Alter Spell that speeds Creatures up. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
250 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Potion of Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Resistance are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to one type of EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.

Potion of Acid Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Acid Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Earth Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Earth Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Fire Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Fire Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
FireFire EnergyFire is an Element Energy that deals Damage (Fire).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Ice Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Ice Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (IceIce EnergyIce is an Element Energy that deals Damage (Ice).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
IceIce EnergyIce is an Element Energy that deals Damage (Ice).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Pulse Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Pulse Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Shock Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Shock Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (ShockShock EnergyShock is an Element Energy that deals Damage (Shock).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
ShockShock EnergyShock is an Element Energy that deals Damage (Shock).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Sonic Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Sonic Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Toxin Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Toxin Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Water Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Water Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WaterWater EnergyWater is an Element Energy that deals Damage (Water).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
WaterWater EnergyWater is an Element Energy that deals Damage (Water).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Wind Resistance

Item · Concoction · Tier 2 · Common

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Wind Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WindWind EnergyWind is an Element Energy that deals Damage (Wind).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..

Resistance
WindWind EnergyWind is an Element Energy that deals Damage (Wind).
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
75 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.

Potion of Torpor

Item · Concoction · Tier 3 · Uncommon

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Potions of Torpor are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that slow you down.

Potion of Torpor
When you drink one, gain the effects of a Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. TorporTorpor Spell · Tier 3Torpor is a Compel Spell that slows a Creature. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
250 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.