Concoctions
Potions, tonics, and other Consumables.
Concoctions are ConsumableConsumable FeatureConsumable is a Feature of items that are used up. items with AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy. or MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. properties.
Antitoxin
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Antitoxins are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protect against ToxinsToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin)..
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Bottled Breath
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
- InhaledInhaled FeatureInhaled is a Feature of items that activate when released from their container and take effect once breathed in.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Bottled Breath is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that helps you hold your breath.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Ear Tonic
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
Ear Tonics are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that treat DeafenedDeafened ConditionDeafened is a Condition that takes away your hearing..
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Eye Tonic
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.10 uses
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
Eye Tonics are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that treat BlindedBlinded ConditionBlinded is a Condition that takes away your sight..
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Frostward Tonic
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Frostward Tonic is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protects against extreme cold.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Healing Potion
Item · Concoction · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Healing Potions are magical ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restore Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink them, based on their potency.
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Mild Healing Potion
Item · Concoction · Tier 1 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mild Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Mild potency.
- HealingHealing HealthHealing is restoration that increases your Hit Points.
- 2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
Minor Healing Potion
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Minor Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Minor potency.
- HealingHealing HealthHealing is restoration that increases your Hit Points.
- 4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 40 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
Major Healing Potion
Item · Concoction · Tier 3 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Major Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Major potency.
- HealingHealing HealthHealing is restoration that increases your Hit Points.
- 6d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 150 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
Superior Healing Potion
Item · Concoction · Tier 4 · Uncommon
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Superior Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Superior potency.
- HealingHealing HealthHealing is restoration that increases your Hit Points.
- 8d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 500 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
Supreme Healing Potion
Item · Concoction · Tier 5 · Rare
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Supreme Healing Potions are Healing PotionsHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. of Supreme potency.
- HealingHealing HealthHealing is restoration that increases your Hit Points.
- 10d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 PlatinumCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Healing PotionHealing Potion Item · Concoction · Tier 1Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
Heatward Tonic
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Heatward Tonic is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that protects against extreme heat.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Invisibility Mist
Item · Concoction · Tier 1 · Uncommon
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
Invisibility Mist is a ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that hides you from sight.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Lifewater
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Lifewater is a non-magical ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restores Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink it, based on its potency.
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Mild Lifewater
Item · Concoction · Tier 1 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mild Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Mild potency.
Minor Lifewater
Item · Concoction · Tier 2 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Minor Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Minor potency.
Major Lifewater
Item · Concoction · Tier 3 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Major Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Major potency.
Superior Lifewater
Item · Concoction · Tier 4 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Superior Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Superior potency.
Supreme Lifewater
Item · Concoction · Tier 5 · Common
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Supreme Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Supreme potency.
Potion of Flight
Item · Concoction · Tier 2 · Uncommon
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Flight are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that let you fly.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Potion of Haste
Item · Concoction · Tier 3 · Uncommon
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Haste are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that speed you up.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 250 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Potion of Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Resistance are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to one type of EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Potion of Acid Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Acid Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Earth Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Earth Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Fire Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Fire Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- FireFire EnergyFire is an Element Energy that deals Damage (Fire).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Ice Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Ice Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (IceIce EnergyIce is an Element Energy that deals Damage (Ice).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- IceIce EnergyIce is an Element Energy that deals Damage (Ice).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Pulse Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Pulse Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Shock Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Shock Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (ShockShock EnergyShock is an Element Energy that deals Damage (Shock).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- ShockShock EnergyShock is an Element Energy that deals Damage (Shock).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Sonic Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Sonic Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Toxin Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Toxin Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Water Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Water Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WaterWater EnergyWater is an Element Energy that deals Damage (Water).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- WaterWater EnergyWater is an Element Energy that deals Damage (Water).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Wind Resistance
Item · Concoction · Tier 2 · Common
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Wind Resistance are Potions of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. that make you ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WindWind EnergyWind is an Element Energy that deals Damage (Wind).) until you finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Resistance
- WindWind EnergyWind is an Element Energy that deals Damage (Wind).
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 75 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Potion of ResistancePotion of Resistance Item · Concoction · Tier 2Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.
Potion of Torpor
Item · Concoction · Tier 3 · Uncommon
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potions of Torpor are ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that slow you down.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- PricePrice StatPrice is the Coin-cost to buy items.
- 250 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.