Minor Wound Bomb
Item · Weapon · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Wound Bomb
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
Minor Wound Bombs are Wound BombsWound Bomb Item · Weapon · Tier 1Wound Bombs are Bombs that deal Damage (Bashing) and Splash Damage (Bashing) based on their potency. of Minor potency.
Minor Wound Bomb
Each deals 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).) and 3 SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill. DamageDamage HealthDamage is harm that reduces your Hit Points. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).).
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs.
- PricePrice StatPrice is the Coin-cost to buy items.
- 20 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Wound BombWound Bomb Item · Weapon · Tier 1Wound Bombs are Bombs that deal Damage (Bashing) and Splash Damage (Bashing) based on their potency.
Source Player Codex