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Minor Lifewater

Item · Concoction · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Lifewater

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
  • IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Minor Lifewater is LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. of Minor potency.

Minor Lifewater
When you drink it, restore 2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
HealingHealing HealthHealing is restoration that increases your Hit Points.
2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
PricePrice StatPrice is the Coin-cost to buy items.
20 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LifewaterLifewater Item · Concoction · Tier 1Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Healing now uses d8 Potency dice for its Tier.