Mounts
Creatures you can Ride.
Mounts are CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you can ride or load with cargo. Each suits different environments and purposes, and its SlotsSlot StatSlots are units that measure your item capacity. and PricePrice StatPrice is the Coin-cost to buy items. vary with its SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. and training. For mounts not listed here, consult your Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table..
Core Rule—Controlled and Independent Mounts
- Controlled Mounts act on their rider’s TurnTurn CombatTurns are the part of each Round when you get your chance to act. and follow their rider’s commands.
- Independent Mounts take their own TurnsTurn CombatTurns are the part of each Round when you get your chance to act. and make their own choices. They can take ActionsAction RuleActions are structured ways to act when your Game Manager tracks Rounds. independently of their rider’s requests.
Barding
Item · Mount · Tier 1 · Common
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- WornWorn FeatureWorn is a Feature of items you wear on your body.
Barding is ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. crafted for MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.. You can buy any ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. as Barding for four times its PricePrice StatPrice is the Coin-cost to buy items..
Basic Mount
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Basic Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. that carry SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. riders, or general cargo.
Donkey or Mule
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Donkeys and Mules are hardy Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo. with incredible endurance. They master treacherous mountain passes.
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 10
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.
Goat
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Goats are agile Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo. that climb naturally and thrive in rocky terrain.
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 10
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.
Pony
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Ponies are compact, reliable Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo., perfect for smaller riders.
- PricePrice StatPrice is the Coin-cost to buy items.
- 50 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 10
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.
Battle Mount
Item · Mount · Tier 3 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Battle Mounts are elite MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. bred and trained for combat and warfare.
Dinosaur
Item · Mount · Tier 3 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Dinosaurs are swift, bipedal Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. suited to rough terrain.
- PricePrice StatPrice is the Coin-cost to buy items.
- 500 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.
Elephant or Mammoth
Item · Mount · Tier 3 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Elephants and Mammoths are massive Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. trained to carry heavy loads and make devastating charges.
- PricePrice StatPrice is the Coin-cost to buy items.
- 500 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 40
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.
Steed
Item · Mount · Tier 3 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Steeds are Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. trained from BasicBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo., StandardStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation., or Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. to stay calm in combat and respond to battlefield commands.
- PricePrice StatPrice is the Coin-cost to buy items.
- 500 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- —
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.
Wyvern
Item · Mount · Tier 3 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Wyverns are dragon-like Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. suited to mountains and cliffs.
- PricePrice StatPrice is the Coin-cost to buy items.
- 500 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.
Exotic Mount
Item · Mount · Tier 3 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Exotic Mounts are intelligent MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. with unique personalities and cultures who bond with a chosen rider. They are Independent MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo., and their bond is built on mutual respect, not ownership.
Core Rule—Bonding
To bond with an Exotic Mount, you must complete a quest that proves your worth and earns its trust.
Dragon
Item · Mount · Tier 5 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Dragons are flying Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a breath ability.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Kirin
Item · Mount · Tier 4 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Kirin are celestial deer-dragon Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. at home in any environment.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Manticore
Item · Mount · Tier 4 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Manticores are lion-bodied Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a scorpion tail.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Pegasus
Item · Mount · Tier 3 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Pegasi are noble, winged-horse Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. suited to aerial travel.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Peryton
Item · Mount · Tier 3 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Perytons are majestic deer-bird Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. that navigate mountains with ease.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Unicorn
Item · Mount · Tier 4 · Rare
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Unicorns are magical horse Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a single horn on the forehead.
- PricePrice StatPrice is the Coin-cost to buy items.
- —
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.
Premium Mount
Item · Mount · Tier 2 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Premium Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. bred and trained for challenging tasks and harsh environments.
Griffin
Item · Mount · Tier 2 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Griffins are majestic eagle-lion Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. that travel by ground and air.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.
Hippocampus
Item · Mount · Tier 2 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Hippocampi are horse-fish Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. for underwater travel and exploration.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.
Hippogriff
Item · Mount · Tier 2 · Uncommon
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Hippogriffs are swift horse-eagle Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. suited to aerial scouting.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.
Ox or Buffalo
Item · Mount · Tier 2 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Oxen and Buffalo are powerful Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. that can haul enormous cargo.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.
Yak
Item · Mount · Tier 2 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Yaks are surefooted Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. adapted to extreme altitudes and frozen peaks.
- PricePrice StatPrice is the Coin-cost to buy items.
- 200 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.
Standard Mount
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Standard Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. that carry MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. riders and handle general transportation.
Camel
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Camels are desert Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. adapted to harsh conditions. They can travel for days without water.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.
Draft Horse
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Draft Horses are powerful, tireless Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. that can pull massive loads.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 30
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.
Llama or Alpaca
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Llamas and Alpacas are surefooted Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. bred for high altitudes.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 10
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.
Reindeer
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Reindeer are arctic Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. built for frozen wastes and extreme cold.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 10
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.
Riding Horse
Item · Mount · Tier 1 · Common
- CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
Riding Horses are Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. bred for speed and endurance on open terrain.
- PricePrice StatPrice is the Coin-cost to buy items.
- 100 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 20
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.