Skip to content

Mounts

Creatures you can Ride.

Mounts are CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you can ride or load with cargo. Each suits different environments and purposes, and its SlotsSlot StatSlots are units that measure your item capacity. and PricePrice StatPrice is the Coin-cost to buy items. vary with its SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. and training. For mounts not listed here, consult your Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table..

Core Rule—Controlled and Independent Mounts

  • Controlled Mounts act on their rider’s TurnTurn CombatTurns are the part of each Round when you get your chance to act. and follow their rider’s commands.
  • Independent Mounts take their own TurnsTurn CombatTurns are the part of each Round when you get your chance to act. and make their own choices. They can take ActionsAction RuleActions are structured ways to act when your Game Manager tracks Rounds. independently of their rider’s requests.

Barding

Item · Mount · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.

Barding is ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. crafted for MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.. You can buy any ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. as Barding for four times its PricePrice StatPrice is the Coin-cost to buy items..

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Basic Mount

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Basic Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. that carry SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. riders, or general cargo.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Donkey or Mule

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Donkeys and Mules are hardy Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo. with incredible endurance. They master treacherous mountain passes.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.

Goat

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Goats are agile Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo. that climb naturally and thrive in rocky terrain.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.

Pony

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Ponies are compact, reliable Basic MountsBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo., perfect for smaller riders.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Basic MountBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo.

Battle Mount

Item · Mount · Tier 3 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Battle Mounts are elite MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. bred and trained for combat and warfare.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Dinosaur

Item · Mount · Tier 3 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Dinosaurs are swift, bipedal Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. suited to rough terrain.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.

Elephant or Mammoth

Item · Mount · Tier 3 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Elephants and Mammoths are massive Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. trained to carry heavy loads and make devastating charges.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
HugeHuge SizeHuge is a Size for Targets that Occupy 9 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
40
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.

Steed

Item · Mount · Tier 3 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Steeds are Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. trained from BasicBasic Mount Item · Mount · Tier 1Basic Mounts are Mounts that carry Small or Tiny riders, or general cargo., StandardStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation., or Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. to stay calm in combat and respond to battlefield commands.

PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
—
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.

Wyvern

Item · Mount · Tier 3 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Wyverns are dragon-like Battle MountsBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare. suited to mountains and cliffs.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Battle MountBattle Mount Item · Mount · Tier 3Battle Mounts are elite Mounts bred and trained for combat and warfare.

Exotic Mount

Item · Mount · Tier 3 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Exotic Mounts are intelligent MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. with unique personalities and cultures who bond with a chosen rider. They are Independent MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo., and their bond is built on mutual respect, not ownership.

Core Rule—Bonding

To bond with an Exotic Mount, you must complete a quest that proves your worth and earns its trust.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Dragon

Item · Mount · Tier 5 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Dragons are flying Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a breath ability.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Kirin

Item · Mount · Tier 4 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Kirin are celestial deer-dragon Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. at home in any environment.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Manticore

Item · Mount · Tier 4 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Manticores are lion-bodied Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a scorpion tail.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Pegasus

Item · Mount · Tier 3 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Pegasi are noble, winged-horse Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. suited to aerial travel.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Peryton

Item · Mount · Tier 3 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Perytons are majestic deer-bird Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. that navigate mountains with ease.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Unicorn

Item · Mount · Tier 4 · Rare

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Unicorns are magical horse Exotic MountsExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider. with a single horn on the forehead.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
—
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Exotic MountExotic Mount Item · Mount · Tier 3Exotic Mounts are intelligent Mounts with unique personalities and cultures who bond with a chosen rider.

Premium Mount

Item · Mount · Tier 2 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Premium Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. bred and trained for challenging tasks and harsh environments.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Griffin

Item · Mount · Tier 2 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Griffins are majestic eagle-lion Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. that travel by ground and air.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.

Hippocampus

Item · Mount · Tier 2 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Hippocampi are horse-fish Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. for underwater travel and exploration.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.

Hippogriff

Item · Mount · Tier 2 · Uncommon

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Hippogriffs are swift horse-eagle Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. suited to aerial scouting.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.

Ox or Buffalo

Item · Mount · Tier 2 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Oxen and Buffalo are powerful Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. that can haul enormous cargo.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.

Yak

Item · Mount · Tier 2 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Yaks are surefooted Premium MountsPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments. adapted to extreme altitudes and frozen peaks.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Premium MountPremium Mount Item · Mount · Tier 2Premium Mounts are Mounts bred and trained for challenging tasks and harsh environments.

Standard Mount

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Standard Mounts are MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. that carry MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. riders and handle general transportation.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
MountMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo.

Camel

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Camels are desert Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. adapted to harsh conditions. They can travel for days without water.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.

Draft Horse

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Draft Horses are powerful, tireless Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. that can pull massive loads.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
30
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.

Llama or Alpaca

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Llamas and Alpacas are surefooted Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. bred for high altitudes.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.

Reindeer

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Reindeer are arctic Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. built for frozen wastes and extreme cold.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.

Riding Horse

Item · Mount · Tier 1 · Common

  • CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.

Riding Horses are Standard MountsStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation. bred for speed and endurance on open terrain.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Standard MountStandard Mount Item · Mount · Tier 1Standard Mounts are Mounts that carry Medium riders and handle general transportation.