Feats
Feats are abilities you buy with SP.
Feats are abilities you buy with SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe..
Core Rule—Feat
- Spend SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. to gain a new or RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have. Feat. Its cost depends on its TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules..
- Feats your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear., SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat., or SocietySociety Society · Tier 1Societies are cultures your Scribe can come from. grants cost no SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe..
- When you increase a LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20., you may unlearn 1 Feat and regain the SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. you spent on it.
| TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. | SP cost |
|---|---|
| Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. | 1 |
| Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines.–4Tier 4 TierTier 4 is a Tier that represents master power baselines. | 2 |
| Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. | 3 |
Prerequisite
Prerequisites are the requirements you must meet before you can take a FeatFeat Feat · Tier 1Feats are abilities you buy with SP..
Core Rule—Prerequisite
- You must meet every Prerequisite when you take the FeatFeat Feat · Tier 1Feats are abilities you buy with SP..
- A Prerequisite of “—” means there is none.
Repeatable
Repeatable is what you gain when you take a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. you already have.
Aegis
Feat · Tier 3 · Common
Aegis is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting in Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility..
Core Rule—Aegis
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Aegis.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility. ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Aegis
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Amplify
Feat · Tier 2 · Common
Amplify is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that extends the ReachReach StatReach is the Range an Effect extends from its Origin. of your SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. to the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. ReachReach StatReach is the Range an Effect extends from its Origin..
- At Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines., when you Amplify, you may use a WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. in Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. as the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. OriginOrigin StatOrigins are the points where Effects are created. instead of yourself.
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain OverclockOverclock Feat · Tier 5Overclock is a Feat that pushes your strongest Spells past their limit..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Armor Ward
Feat · Tier 2 · Common
Armor Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting in Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility..
Core Rule—Armor Ward
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Armor Ward.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Armor Ward
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Backstabber
Feat · Tier 1 · Common
Backstabber is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with Knives.
Core Rule—Backstabber
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Backstabber.
- On a hit with your KnifeKnife Item · Weapon · Tier 1Knives are Weapons built for precision., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Add 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points. to your AttackAttack ActionAttack is the Action you use to strike at a foe..
- If you began your TurnTurn CombatTurns are the part of each Round when you get your chance to act. HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view. from your TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence., add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points. instead.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Backstabber
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Brawler
Feat · Tier 1 · Common
Brawler is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control. and bare fists.
Core Rule—Brawler
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control..
- Your Unarmed AttacksUnarmed Attack Item · Weapon · Tier 1Unarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head. deal 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Brawler.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Brawler
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Bulwark
Feat · Tier 2 · Common
Bulwark is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that hardens you against DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.) while you hold the line.
- Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to become ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to all DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.). At the end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act., if you weren’t hit, Bulwark ends.
- Whenever Bulwark ends, gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up.. This FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. is removed when you finish a Short RestShort Rest RestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities. or Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Cleave
Feat · Tier 1 · Common
Cleave is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..
Core Rule—Cleave
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Cleave.
- Setback
- The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes half your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points..
- Failure
- The second TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. takes all your Attack’sAttack ActionAttack is the Action you use to strike at a foe. DamageDamage HealthDamage is harm that reduces your Hit Points. and FallsFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Cleave
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Constrict
Feat · Tier 1 · Common
Constrict is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that crushes a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. caught in your GrappleGrapple ActionGrapple is an Action you use to seize and hold a Creature..
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., don’t pay the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. cost.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- GoliathGoliath Species · Tier 1Goliaths are a Species of towering, powerful people.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Deadeye
Feat · Tier 1 · Common
Deadeye is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with BowsBow Item · Weapon · Tier 1Bows are Weapons built for careful aim..
Core Rule—Deadeye
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with BowsBow Item · Weapon · Tier 1Bows are Weapons built for careful aim..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Deadeye.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Deadeye
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Dragon Breath
Feat · Tier 1 · Uncommon
Dragon Breath is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you exhale a burst of ElementElement EnergyElement is an Energy group that deals primordial Damage. EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
- When you gain this FeatFeat Feat · Tier 1Feats are abilities you buy with SP., choose an ElementElement EnergyElement is an Energy group that deals primordial Damage. EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
- Spend 3 DriveDrive DriveDrive is the resource that powers your Feats and Spells. and 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to exhale it. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
- Setback
- CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take half of 2d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals.).
- Failure
- CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 2d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals.).
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., don’t pay the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. cost.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DraconidDraconid Species · Tier 1Draconids are a Species of scaled, reptilian people who carry the might of dragons.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Efficient
Feat · Tier 1 · Uncommon
Efficient is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that gets more healing out of your Hit DiceHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., increase the gained HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. by your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DroidDroid Species · Tier 1Droids are a Species of constructed people with living minds.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Encore
Feat · Tier 1 · Common
Encore is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that inspires an ally to succeed on their next roll.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Ensnare
Feat · Tier 1 · Common
Ensnare is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with EntanglersEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control..
Core Rule—Ensnare
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with EntanglersEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Ensnare.
- Setback
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. gain RestrainedRestrained ConditionRestrained is a Condition that binds or pins you..
- Failure
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. gain RestrainedRestrained ConditionRestrained is a Condition that binds or pins you. and FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Ensnare
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Evasion
Feat · Tier 1 · Common
Evasion is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting in Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility..
Core Rule—Evasion
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Evasion.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Evasion
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Exert
Feat · Tier 1 · Common
Exert is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you push yourself for a better roll.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Extra Reach
Feat · Tier 1 · Common
Extra Reach is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..
Core Rule—Extra Reach
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Extra Reach.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Extra Reach
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Fade
Feat · Tier 1 · Common
Fade is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you slip away after you strike.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to MoveMove ActionMove is the Action you use to change your position. 1 additional SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size..
- At Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines., you can Fade when an AttackAttack ActionAttack is the Action you use to strike at a foe. misses you.
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain Ghost StepGhost Step Feat · Tier 5Ghost Step is a Feat that upgrades Fade so you pass through obstacles and vanish from sight..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Fervor
Feat · Tier 2 · Common
Fervor is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that fuels your MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe. with extra force while you keep landing hits.
- Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Add 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.) to MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe.. At the end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act., if you didn’t land a hit, Fervor ends.
- Whenever Fervor ends, gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up.. This FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. is removed when you finish a Short RestShort Rest RestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities. or Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Final Blow
Feat · Tier 1 · Common
Final Blow is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that punishes a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. that drops its guard.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Ghost Step
Feat · Tier 5 · Uncommon
Ghost Step is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that upgrades FadeFade Feat · Tier 1Fade is a Feat that lets you slip away after you strike. so you pass through obstacles and vanish from sight.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 3
Grit
Feat · Tier 1 · Common
Grit is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you shrug off part of the DamageDamage HealthDamage is harm that reduces your Hit Points. you take.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. of DamageDamage HealthDamage is harm that reduces your Hit Points. reduction.
- At Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines., you can Grit DamageDamage HealthDamage is harm that reduces your Hit Points. dealt to 1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. within a Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. around you.
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain RetributionRetribution Feat · Tier 5Retribution is a Feat that upgrades Grit to turn prevented Damage back on the attacker..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Heal Undead
Feat · Tier 3 · Uncommon
Heal Undead is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets your healing SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. mend UndeadUndead FeatureUndead is a Feature of Creatures that died and were animated again by Necrotic power..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Hideaway
Feat · Tier 1 · Common
Hideaway is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you HideHide ActionHide is an Action you use to slip out of sight. with less to hide behind.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d4 to your roll to SneakSneak ActionSneak is an Action you use to move while staying Hidden. or remain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on your roll to SneakSneak ActionSneak is an Action you use to move while staying Hidden. or remain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- GoblinGoblin Species · Tier 1Goblins are a Species of small, quick people who mature early.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Juggernaut
Feat · Tier 5 · Rare
Juggernaut is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that keeps you moving through anything that tries to stop you.
- While you have 5 or more VigorVigor DriveVigor is the Drive Fighters use., you can’t gain ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground., ImmobilizedImmobilized ConditionImmobilized is a Condition that holds you in place., or SlowedSlowed ConditionSlowed is a Condition that drags down your pace., and you can’t be pushed or pulled.
- Once per RoundRound CombatRounds are the units of time that divide play into 6-second intervals., when you would gain any other ConditionCondition ConditionConditions are states that change what you can do., spend 3 VigorVigor DriveVigor is the Drive Fighters use. to ignore it.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 3
Kinshift
Feat · Tier 1 · Uncommon
Kinshift is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you Shape-ShiftShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. into your animal.
- When you gain this FeatFeat Feat · Tier 1Feats are abilities you buy with SP., choose your animal and one MovementMovement MovementMovement is how you change your position. it has: ClimbClimb MovementClimb is a Movement you use to Move across vertical surfaces with handholds., SwimSwim MovementSwim is a Movement you use to Move through water or another fluid dense enough to propel you., BurrowBurrow MovementBurrow is a Movement you use to Move through sand, gravel, or loose earth., or FlyFly MovementFly is a Movement you use to Move through air or another fluid capable of producing lift..
- Spend 3 DriveDrive DriveDrive is the resource that powers your Feats and Spells. and 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to Shape-ShiftShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. into your animal for up to 1 hour. In your animal form, your FormForm FormForms are Creature categories that define physical structure. is BeastBeast FormBeasts are a Form of non-magical animals found in the natural world., you gain your chosen MovementMovement MovementMovement is how you change your position., and your Unarmed AttacksUnarmed Attack Item · Weapon · Tier 1Unarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head. deal 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing)., PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing)., or SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing)., chosen with your animal).
- You can DismissDismiss StatDismiss is how you end your own ongoing Effect before its Duration runs out. it at any time (0 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.).
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d4 to your Unarmed AttackUnarmed Attack Item · Weapon · Tier 1Unarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head. DamageDamage HealthDamage is harm that reduces your Hit Points..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., don’t pay the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. cost.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- WildkinWildkin Species · Tier 1Wildkin are a Species of animal-folk who can take the shape of their animal.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Knockback
Feat · Tier 1 · Common
Knockback is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts..
Core Rule—Knockback
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Knockback.
- Setback
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are pushed 2 SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. away.
- Failure
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are pushed 3 SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. away and FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Knockback
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Lucky
Feat · Tier 1 · Common
Lucky is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you shake off a disastrous roll.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d4 to the re-rolled TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., you can re-roll any TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. that rolls a value of half your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. or lower.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- HalflingHalfling Species · Tier 1Halflings are a Species of small, nimble people.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Multilingual
Feat · Tier 2 · Common
Multilingual is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that grants native fluency in additional LanguagesLanguage RuleLanguages are the systems of speech, writing, and sign that Creatures use to communicate..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Well-ReadWell-Read Feat · Tier 1Well-Read is a Feat that makes you an expert on topics of your choice. (SocietySociety Society · Tier 1Societies are cultures your Scribe can come from.)
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Choose two additional LanguagesLanguage RuleLanguages are the systems of speech, writing, and sign that Creatures use to communicate.
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Onslaught
Feat · Tier 1 · Common
Onslaught is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that carries one hit into the next.
- At Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines., the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. is also pushed 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. away.
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain JuggernautJuggernaut Feat · Tier 5Juggernaut is a Feat that keeps you moving through anything that tries to stop you..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Overclock
Feat · Tier 5 · Rare
Overclock is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that pushes your strongest SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. past their limit.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 3
Overflow
Feat · Tier 3 · Uncommon
Overflow is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that turns excess ManaMana DriveMana is the Drive Evokers use. into protective Temporary HPTemporary HP HealthTemporary HP is a buffer that absorbs Damage before your Hit Points..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Parry
Feat · Tier 1 · Common
Parry is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with Staves.
Core Rule—Parry
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with StavesStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Parry.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Parry
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Pathfinder
Feat · Tier 1 · Common
Pathfinder is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you move freely through rough ground.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. in your Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., replace Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. with a Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- HumanHuman Species · Tier 1Humans are a Species of adaptable, short-lived people.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Phantom
Feat · Tier 5 · Rare
Phantom is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that makes you vanish when an AttackAttack ActionAttack is the Action you use to strike at a foe. misses you.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 3
Point Blank
Feat · Tier 1 · Common
Point Blank is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps..
Core Rule—Point Blank
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Point Blank.
- On a hit with your ProjectileProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Add 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points. to your AttackAttack ActionAttack is the Action you use to strike at a foe..
- If you’re within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of your TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence., add 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points. instead. At this RangeRange RangeRange is the distance an Effect can Originate from you., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. weapons remain held.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Point Blank
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Puncture
Feat · Tier 1 · Common
Puncture is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with PicksPick Item · Weapon · Tier 1Picks are Weapons built to crack Armor..
Core Rule—Puncture
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with PicksPick Item · Weapon · Tier 1Picks are Weapons built to crack Armor..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Puncture.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Puncture
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Quick Draw
Feat · Tier 1 · Common
Quick Draw is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire..
Core Rule—Quick Draw
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Quick Draw.
- Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.) and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to draw and fire your FirearmFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire. at the start of InitiativeInitiative CombatInitiative is the rule that determines which simultaneous, conflicting action begins first when the order of those actions changes the outcome..
- When AttackedAttack ActionAttack is the Action you use to strike at a foe., spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.) and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to strike first with your FirearmFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Quick Draw
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Quick Raise
Feat · Tier 2 · Common
Quick Raise is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting behind Modest ShieldsModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility..
Core Rule—Quick Raise
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Modest ShieldsModest Shield Item · Shield · Tier 1Modest Shields are Shields that balance protection and mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Quick Raise.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Light ShieldLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility. ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Quick Raise
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Quickstep
Feat · Tier 1 · Common
Quickstep is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that gives you a burst of speed.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. to your SDSpeed StatSpeed (SD) is the number of Spaces you can Move..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., double the SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. added to your SDSpeed StatSpeed (SD) is the number of Spaces you can Move..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- ElfElf Species · Tier 1Elves are a Species of long-lived people with keen senses.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Radiant Ward
Feat · Tier 1 · Uncommon
Radiant Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that protects you from DamageDamage HealthDamage is harm that reduces your Hit Points. (WindWind EnergyWind is an Element Energy that deals Damage (Wind). and WaterWater EnergyWater is an Element Energy that deals Damage (Water).).
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend the DurationDuration StatDurations are the lengths of time Effects last. by 1 RoundRound CombatRounds are the units of time that divide play into 6-second intervals..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., allies within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you also gain it.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- LightbornLightborn Species · Tier 1Lightborn are a Species whose lineage carries radiant energy, visible in their features.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Relentless
Feat · Tier 1 · Common
Relentless is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that keeps you fighting when you drop to 0 Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., increase the gained HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. by your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- OrcOrc Species · Tier 1Orcs are a Species of strong, resilient people.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Repertoire
Feat · Tier 1 · Common
Repertoire is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you swap out a SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. you know.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Replace one additional SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Reprisal
Feat · Tier 1 · Common
Reprisal is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with SwordsSword Item · Weapon · Tier 1Swords are Weapons built for reactive misses..
Core Rule—Reprisal
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with SwordsSword Item · Weapon · Tier 1Swords are Weapons built for reactive misses..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Reprisal.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Reprisal
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Retribution
Feat · Tier 5 · Uncommon
Retribution is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that upgrades GritGrit Feat · Tier 1Grit is a Feat that lets you shrug off part of the Damage you take. to turn prevented DamageDamage HealthDamage is harm that reduces your Hit Points. back on the attacker.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 3
Second Wind
Feat · Tier 1 · Common
Second Wind is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you catch your breath mid-fight.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- FighterFighter Class · Tier 1Fighters are a Class whose body is their weapon.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Shadow Ward
Feat · Tier 1 · Uncommon
Shadow Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that protects you from DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire). and EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth).).
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend the DurationDuration StatDurations are the lengths of time Effects last. by 1 RoundRound CombatRounds are the units of time that divide play into 6-second intervals..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., allies within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you also gain it.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DarkbornDarkborn Species · Tier 1Darkborn are a Species whose lineage carries shadow energy, visible in their features.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Shadowstep
Feat · Tier 1 · Common
Shadowstep is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that carries you from shadow to shadow.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 NerveNerve DriveNerve is the Drive Stalkers use. to add 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., gain PhantomPhantom Feat · Tier 5Phantom is a Feat that makes you vanish when an Attack misses you..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- StalkerStalker Class · Tier 1Stalkers are a Class with a sharp mind.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Shield Bash
Feat · Tier 1 · Common
Shield Bash is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting behind Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility..
Core Rule—Shield Bash
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Shield Bash.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Shield Bash
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Siege Control
Feat · Tier 3 · Uncommon
Siege Control is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for operating SiegeSiege TrainingSiege is a Training level for Weapons that require specialized training to use at all. WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack..
Core Rule—Siege Control
Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with SiegeSiege TrainingSiege is a Training level for Weapons that require specialized training to use at all. WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Smite
Feat · Tier 2 · Common
Smite is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that infuses your MeleeMelee FeatureMelee is a Feature of items built for close combat. hits with a new EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- —
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Splash Control
Feat · Tier 1 · Common
Splash Control is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts..
Core Rule—Splash Control
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Splash Control.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Splash Control
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Stone Ward
Feat · Tier 1 · Common
Stone Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that protects you from DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to extend the DurationDuration StatDurations are the lengths of time Effects last. by 1 RoundRound CombatRounds are the units of time that divide play into 6-second intervals..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., allies within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. of you also gain it.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- DwarfDwarf Species · Tier 1Dwarves are a Species of stout, long-lived people built for endurance.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Stunner
Feat · Tier 1 · Common
Stunner is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with HammersHammer Item · Weapon · Tier 1Hammers are Weapons built for crushing disruption..
Core Rule—Stunner
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with HammersHammer Item · Weapon · Tier 1Hammers are Weapons built for crushing disruption..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Stunner.
- Setback
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. gain StunnedStunned ConditionStunned is a Condition that leaves you reeling. until the end of the earlier of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act. or their next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- Failure
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. gain StunnedStunned ConditionStunned is a Condition that leaves you reeling. until the end of the later of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act. or their next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Stunner
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Sunbloom
Feat · Tier 1 · Uncommon
Sunbloom is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that heals you as you rest in sunlight.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1 HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., increase the gained HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. by your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- FloranFloran Species · Tier 1Florans are a Species of living plants who grow, bloom, and heal with the sun.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Well-Read
Feat · Tier 1 · Common
Well-Read is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that makes you an expert on topics of your choice.
Topics
- Academia
- Arcana
- Arts
- Commerce
- Crafting
- Culinary
- Engineering
- Espionage
- Medicine
- Nature
- Navigation
- Religion
- Society
- Survival
- Underworld
- Success
- Gain 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. and discover reliable, detailed information.
- Setback
- Discover useful information that may be incomplete.
- Failure
- Discover useless or misleading information. You can spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to turn this into a SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication. instead.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Choose two additional topics
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1