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Introduction

What MythScript is, what you need to play, your stats, and the ten steps to make a Scribe.

MythScript is a tactical Tabletop Roleplaying GameTabletop Roleplaying Game TermTabletop Roleplaying Games (TTRPGs) are collaborative story games played through conversation. you can learn in one session.

Tabletop Roleplaying Game

Tabletop Roleplaying Games (TTRPGs) are collaborative story games played through conversation. One person—the Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table.—describes the world. Everyone else—the PlayersPlayer TermPlayers (capital ‘P’) are the people at your table who control Scribes.—describe what their ScribesScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). do. Then you use rules, dice rolls, and your imaginations to decide what happens.

Example

GM: “You enter a dark cave with three tunnels ahead.”

Player: “I light a torch and check the ground for footprints.”

GM: “Make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..”

Player: “I got a 15!”

GM: “You find fresh tracks leading down the middle tunnel.”

That’s it: talk, roll dice, and make choices.

The Table

Player

Players (capital ‘P’) are the people at your table who control ScribesScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs).. Everyone playing the game is a player, but only those who control a ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). are Players.

Scribe

Scribes are the characters PlayersPlayer TermPlayers (capital ‘P’) are the people at your table who control Scribes. play in the game (often called player characters, or PCs, in other TTRPGsTabletop Roleplaying Game TermTabletop Roleplaying Games (TTRPGs) are collaborative story games played through conversation.). You make your Scribe’s choices and experience the game through them.

Game Manager

Game Managers (GMs) are the people who run the game for the PlayersPlayer TermPlayers (capital ‘P’) are the people at your table who control Scribes. at a table. Your GM narrates the world, plays everyone your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). meets, and describes the consequences of your Scribe’sScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). actions.

What You Need

  • 3–6 PlayersPlayer TermPlayers (capital ‘P’) are the people at your table who control Scribes. and a few hours
  • 1 GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. to run the game
  • Dice: d4, d6, d8, d10, d12, and d20 (or a dice app)
  • A Scribe SheetScribe Sheet TermScribe Sheets are the records that list your Scribe’s abilities, resources, and trackers. for each ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs).
  • A table, or a video call

Scribe Sheet

Scribe Sheets are the records that list your Scribe’sScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). abilities, resources, and trackers. They don’t list what you can do in the game—you can do anything your Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. allows.

Your Stats

Trait

Traits are ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total. that measure your untrained capability.

Core Rule—Trait

  • Traits are linked to two SkillsSkill SkillSkills are Modifiers that measure your trained capability..
  • Spend SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. on a Trait's linked SkillsSkill SkillSkills are Modifiers that measure your trained capability. to improve it.

Body

Body is a TraitTrait TraitTraits are Modifiers that measure your untrained capability. that measures your physical durability, stamina, and resilience.

Core Rule—Body

Apply your Body to:

  • MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe.
  • Body SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
  • SlotSlot StatSlots are units that measure your item capacity. count

Mind

Mind is a TraitTrait TraitTraits are Modifiers that measure your untrained capability. that measures your applied knowledge, understanding, and perception.

Core Rule—Mind

Apply your Mind to:

  • RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttacksAttack ActionAttack is the Action you use to strike at a foe.
  • ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. AttacksAttack ActionAttack is the Action you use to strike at a foe.
  • Mind SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

Soul

Soul is a TraitTrait TraitTraits are Modifiers that measure your untrained capability. that measures your charisma, confidence, willpower, and courage.

Core Rule—Soul

Apply your Soul to:

  • AttacksAttack ActionAttack is the Action you use to strike at a foe. with SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.
  • SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
  • Soul SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

Skill

Skills are ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total. that measure your trained capability.

Core Rule—Skill

  • Skills are linked to one TraitTrait TraitTraits are Modifiers that measure your untrained capability..
  • Spend SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. on a Skill to improve it.

Acuity

Acuity is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your awareness, attention, and intuition.

Core Rule—Acuity

Apply your Acuity to:

  • Acuity ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Agility

Agility is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your speed, coordination, and reflexes.

Core Rule—Agility

Apply your Agility to:

  • Agility ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Brawn

Brawn is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your muscular strength and force.

Core Rule—Brawn

Apply your Brawn to:

  • Brawn ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Instinct

Instinct is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your creativity, inspiration, and impulse.

Core Rule—Instinct

Apply your Instinct to:

  • Instinct ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Logic

Logic is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your reasoning and understanding.

Core Rule—Logic

Apply your Logic to:

  • Logic ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Sway

Sway is a SkillSkill SkillSkills are Modifiers that measure your trained capability. that measures your persuasion and influence.

Core Rule—Sway

Apply your Sway to:

  • Sway ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

Skill Point

Skill Points (SP) are currency you use to develop your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs)..

Core Rule—Skill Point

  • You start with 10 SP at LevelLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. 1, plus 1 SP from your SocietySociety Society · Tier 1Societies are cultures your Scribe can come from., for 11 SP total. Spend your starting SP on SkillsSkill SkillSkills are Modifiers that measure your trained capability..
  • Gain 1 SP when you LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20.-up. Spend it on a SkillSkill SkillSkills are Modifiers that measure your trained capability., or save it toward a FeatFeat Feat · Tier 1Feats are abilities you buy with SP..
  • Spending SP on a SkillSkill SkillSkills are Modifiers that measure your trained capability. increases it by the amount spent and its linked TraitTrait TraitTraits are Modifiers that measure your untrained capability. by half the amount spent (rounded down).

Level

Level (LV) is a measure of your Scribe’sScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). adventuring experience that tracks progress from Level 1 to 20.

Core Rule—Level

You start at Level 1, unless your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. rules otherwise.

Making Your Scribe

  1. Choose a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear..Record its Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves., Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal., SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move., DriveDrive DriveDrive is the resource that powers your Feats and Spells., and ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.. Gain its FeatFeat Feat · Tier 1Feats are abilities you buy with SP.. See Classes.
  2. Choose a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat..Record its FormForm FormForms are Creature categories that define physical structure. and SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.. Gain its FeatFeat Feat · Tier 1Feats are abilities you buy with SP.. See Species.
  3. Choose a SocietySociety Society · Tier 1Societies are cultures your Scribe can come from..Spend its 1 SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe., record its Well-ReadWell-Read Feat · Tier 1Well-Read is a Feat that makes you an expert on topics of your choice. topic, and take its ToolkitToolkit Item · Toolkit · Tier 1Toolkits are Objects that enable specialized tasks. if it lists one. See Societies.
  4. Assign Skill PointsSkill Point StatSkill Points (SP) are currency you use to develop your Scribe..Spend your starting SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. across your six SkillsSkill SkillSkills are Modifiers that measure your trained capability..
  5. Calculate your stats.Your TraitsTrait TraitTraits are Modifiers that measure your untrained capability., maximum HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0., DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them., SDSpeed StatSpeed (SD) is the number of Spaces you can Move., APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds., and SlotsSlot StatSlots are units that measure your item capacity..
  6. Record your FeatsFeat Feat · Tier 1Feats are abilities you buy with SP..You start with three: one each from your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear., SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat., and SocietySociety Society · Tier 1Societies are cultures your Scribe can come from.. See Feats.
  7. Choose SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.if you’re an EvokerEvoker Class · Tier 1Evokers are a Class whose energy channels mystery.. See Spells.
  8. Take your starting gearfrom your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear., or spend CoinCoin RuleCoins are the currency you use to buy items. on items your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. approves. See Items.
  9. Finish your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs)..Choose a name, describe your appearance, share a short backstory with your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table., and record your LanguagesLanguage RuleLanguages are the systems of speech, writing, and sign that Creatures use to communicate..
  10. Play.

History

  • 0.7.0 Beta Changed · Oct 10, 2026 The opening exchange is marked as an Example.