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Species

Your Species sets your Form, Size, and a starting Feat.

Species are ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). ancestries that set your FormForm FormForms are Creature categories that define physical structure., SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy., and a starting FeatFeat Feat · Tier 1Feats are abilities you buy with SP..

Form

Forms are CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. categories that define physical structure. Your Form is assigned when you choose your SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat..

Humanoid

Humanoids are a FormForm FormForms are Creature categories that define physical structure. of CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. that exhibit the basic physical characteristics and structure typically associated with sapient bipedal beings.

Construct

Constructs are a FormForm FormForms are Creature categories that define physical structure. of artificially created or MagicallyMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. animated entities, distinct from naturally born CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects..

Core Rule—Construct

  • BreathingBreathing HazardBreathing is a Hazard you face when a Creature that needs to breathe can’t get air., Hunger & ThirstHunger & Thirst HazardHunger & Thirst are Hazards you face when you go without enough food and water., and SleeplessnessSleeplessness HazardSleeplessness is a Hazard that tracks whether you’ve rested enough to avoid exhaustion. don’t apply to you.
  • A Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep. still requires 6 hours of inactivity.
  • DiseasesDisease HazardDiseases are Afflictions caused by illness that spreads through a Creature’s body., PoisonsPoison HazardPoisons are Afflictions caused by Toxin substances., and SickenedSickened ConditionSickened is a Condition that turns your stomach. can’t affect you.
  • You’re ImmuneImmune SusceptibilityImmune is a Susceptibility that negates Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).).
  • HealingHealing HealthHealing is restoration that increases your Hit Points. restores only half as many HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. to you, rounded down.
  • A Tinker’s KitTinker’s Kit Item · Toolkit · Tier 1Tinker’s Kits are Artisan’s Toolkits used to craft, assess, and fix mechanical and electronic items. works on you as a Medic’s KitMedic’s Kit Item · Toolkit · Tier 1Medic’s Kits are Explorer’s Toolkits used to diagnose injuries and illnesses, perform surgery, treat wounds, set bones, and fit prosthetics. does.

Plant

Plants are a FormForm FormForms are Creature categories that define physical structure. of CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. whose physical nature consists of vegetative matter, including both rooted and mobile types.

Core Rule—Plant

  • For Hunger & ThirstHunger & Thirst HazardHunger & Thirst are Hazards you face when you go without enough food and water., you need sunlight and water instead of RationsRation Item · Supply · Tier 1Rations are preserved food Supplies for travel.. Gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. for each 24 hours without both.
  • You’re VulnerableVulnerable SusceptibilityVulnerable is a Susceptibility that increases Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).).
  • You’re ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to DamageDamage HealthDamage is harm that reduces your Hit Points. (WaterWater EnergyWater is an Element Energy that deals Damage (Water).).
  • You can hold your breath twice as long (see BreathingBreathing HazardBreathing is a Hazard you face when a Creature that needs to breathe can’t get air.).

Darkborn

Species · Tier 1 · Uncommon

Darkborn are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. whose lineage carries shadow energy, visible in their features.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
Shadow WardShadow Ward Feat · Tier 1Shadow Ward is a Feat that protects you from Damage (Fire and Earth).
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Draconid

Species · Tier 1 · Uncommon

Draconids are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of scaled, reptilian people who carry the might of dragons.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
Dragon BreathDragon Breath Feat · Tier 1Dragon Breath is a Feat that lets you exhale a burst of Element Energy.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Droid

Species · Tier 1 · Uncommon

Droids are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of constructed people with living minds.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
EfficientEfficient Feat · Tier 1Efficient is a Feat that gets more healing out of your Hit Dice.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child., MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult., or LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
FormForm FormForms are Creature categories that define physical structure.
ConstructConstruct FormConstructs are a Form of artificially created or magically animated entities, distinct from naturally born creatures.

Dwarf

Species · Tier 1 · Common

Dwarves are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of stout, long-lived people built for endurance.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
Stone WardStone Ward Feat · Tier 1Stone Ward is a Feat that protects you from Damage (Wound).
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Elf

Species · Tier 1 · Common

Elves are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of long-lived people with keen senses.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
QuickstepQuickstep Feat · Tier 1Quickstep is a Feat that gives you a burst of speed.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Floran

Species · Tier 1 · Uncommon

Florans are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of living plants who grow, bloom, and heal with the sun.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
SunbloomSunbloom Feat · Tier 1Sunbloom is a Feat that heals you as you rest in sunlight.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
PlantPlant FormPlants are a Form of creatures whose physical nature consists of vegetative matter, including both rooted and mobile forms.

Goblin

Species · Tier 1 · Common

Goblins are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of small, quick people who mature early.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
HideawayHideaway Feat · Tier 1Hideaway is a Feat that lets you Hide with less to hide behind.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Goliath

Species · Tier 1 · Common

Goliaths are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of towering, powerful people.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
ConstrictConstrict Feat · Tier 1Constrict is a Feat that crushes a Creature caught in your Grapple.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. or LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Halfling

Species · Tier 1 · Common

Halflings are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of small, nimble people.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
LuckyLucky Feat · Tier 1Lucky is a Feat that lets you shake off a disastrous roll.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Human

Species · Tier 1 · Common

Humans are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of adaptable, short-lived people.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
PathfinderPathfinder Feat · Tier 1Pathfinder is a Feat that lets you move freely through rough ground.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Lightborn

Species · Tier 1 · Uncommon

Lightborn are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. whose lineage carries radiant energy, visible in their features.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
Radiant WardRadiant Ward Feat · Tier 1Radiant Ward is a Feat that protects you from Damage (Wind and Water).
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Orc

Species · Tier 1 · Common

Orcs are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of strong, resilient people.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
RelentlessRelentless Feat · Tier 1Relentless is a Feat that keeps you fighting when you drop to 0 Hit Points.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.

Wildkin

Species · Tier 1 · Uncommon

Wildkin are a SpeciesSpecies Species · Tier 1Species are Scribe ancestries that set your Form, Size, and a starting Feat. of animal-folk who can take the shape of their animal.

FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
KinshiftKinshift Feat · Tier 1Kinshift is a Feat that lets you Shape-Shift into your animal.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
Choose SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
FormForm FormForms are Creature categories that define physical structure.
HumanoidHumanoid FormHumanoids are a Form of creatures that exhibit the basic physical characteristics and form typically associated with sapient bipedal beings.