Skip to content

Classes

Your Class sets your combat role, Drive, and starting abilities.

Classes are ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). archetypes that set your Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves., Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0., Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal., SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move., DriveDrive DriveDrive is the resource that powers your Feats and Spells., starting FeatFeat Feat · Tier 1Feats are abilities you buy with SP., ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., and starting gear.

Class Stats

Power Save

Power Save is the TraitTrait TraitTraits are Modifiers that measure your untrained capability. your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. excels at when making SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..

Core Rule—Power Save

Add your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. to SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. made with your Power Save.

Hit Die

Hit Dice (HD) are dice that determine your starting Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0., the Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. you gain per LevelLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20., and how many Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. you recover when you spend them to heal.

Core Rule—Hit Die

  • Your HD size (d6, d8, or d10) comes from your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear..
  • Your HD quantity equals your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20..

Speed

Speed (SD) is the number of SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. you can MoveMove ActionMove is the Action you use to change your position..

Drive

Drive is the resource that powers your FeatsFeat Feat · Tier 1Feats are abilities you buy with SP. and SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane.. Your ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. determines what Drive (ManaMana DriveMana is the Drive Evokers use., NerveNerve DriveNerve is the Drive Stalkers use., or VigorVigor DriveVigor is the Drive Fighters use.) you use and how you gain it.

Mana

Mana is the DriveDrive DriveDrive is the resource that powers your Feats and Spells. EvokersEvoker Class · Tier 1Evokers are a Class whose energy channels mystery. use.

Nerve

Nerve is the DriveDrive DriveDrive is the resource that powers your Feats and Spells. StalkersStalker Class · Tier 1Stalkers are a Class with a sharp mind. use.

Vigor

Vigor is the DriveDrive DriveDrive is the resource that powers your Feats and Spells. FightersFighter Class · Tier 1Fighters are a Class whose body is their weapon. use.

Proficiency

Proficiency is a ModifierModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total. showing your competence with certain ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. when used as intended.

Core Rule—Proficiency

  • Add your LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. to TestsTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. with WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. you are Proficient with.
  • Proficiency with ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. and ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. means you gain their benefits.

Evoker

Class · Tier 1 · Common

Evokers are a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. whose energy channels mystery. You harness the supernatural through will and ritual, commanding unfathomable forces. When trouble calls, you answer with magic.

Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
6 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move.
6
Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves.
SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage.
Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal.
d6
DriveDrive DriveDrive is the resource that powers your Feats and Spells.
Your DriveDrive DriveDrive is the resource that powers your Feats and Spells. is ManaMana DriveMana is the Drive Evokers use.. Gain 1 ManaMana DriveMana is the Drive Evokers use. (maximum LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. + SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage.):
  • For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. of SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. you CastCast ActionCast is the Action you use to unleash a Spell.
  • When you perform an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation.
FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
AmplifyAmplify Feat · Tier 2Amplify is a Feat that extends the Reach of your Spells.
ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.
—
ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.
—
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. and MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic., KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision., and StavesStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters.
Starting Gear
Spend up to 400 GoldCoin RuleCoins are the currency you use to buy items. on gear and keep the remainder, or gain the following:
  • CrystalCrystal Item · Weapon · Tier 1Crystals are palm-sized Conduits of focusing stone that steady a caster’s concentration., WandWand Item · Weapon · Tier 1Wands are slender Conduits crafted to channel supernatural power accurately., or OrbOrb Item · Weapon · Tier 1Orbs are Conduits made from a polished sphere of crystal or glass that strengthens its wielder’s connection to supernatural power.
  • DaggerDagger Item · Weapon · Tier 1Daggers are Knives with a short double-edged blade, pointed tip, and crossguard., SickleSickle Item · Weapon · Tier 1Sickles are Knives with a curved single-edged blade on a short handle., or Walking StaffWalking Staff Item · Weapon · Tier 1Walking Staves are simple Staves made from a wooden pole with minimal shaping.
  • Adventurer’s PackAdventurer’s Pack Item · Supply · Tier 1Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
  • 90 GoldCoin RuleCoins are the currency you use to buy items.

Fighter

Class · Tier 1 · Common

Fighters are a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. whose body is their weapon. You’ve trained relentlessly to turn flesh and bone into an instrument of war. When the battle begins, you don’t hesitate—you dominate.

Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
10 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move.
6
Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves.
BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience.
Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal.
d10
DriveDrive DriveDrive is the resource that powers your Feats and Spells.
Your DriveDrive DriveDrive is the resource that powers your Feats and Spells. is VigorVigor DriveVigor is the Drive Fighters use.. Gain 1 VigorVigor DriveVigor is the Drive Fighters use. (maximum LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience.):
  • When you hit with a MeleeMelee FeatureMelee is a Feature of items built for close combat. AttackAttack ActionAttack is the Action you use to strike at a foe.
  • When you perform an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation.
FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
GritGrit Feat · Tier 1Grit is a Feat that lets you shrug off part of the Damage you take.
ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.
Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.
ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.
Light ShieldsLight Shield Item · Shield · Tier 1Light Shields are Shields that offer basic protection while keeping maximum mobility.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. and MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum., BowsBow Item · Weapon · Tier 1Bows are Weapons built for careful aim., ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts., GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control., HammersHammer Item · Weapon · Tier 1Hammers are Weapons built for crushing disruption., KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision., PicksPick Item · Weapon · Tier 1Picks are Weapons built to crack Armor., PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control., StavesStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters., and SwordsSword Item · Weapon · Tier 1Swords are Weapons built for reactive misses.
Starting Gear
Spend up to 400 GoldCoin RuleCoins are the currency you use to buy items. on gear and keep the remainder, or gain the following:
  • BattleaxeBattleaxe Item · Weapon · Tier 1Battleaxes are Axes with a single-bladed head on a reinforced haft., GauntletGauntlet Item · Weapon · Tier 1Gauntlets are Gloves with metal plates across the knuckles and fingers., GlaiveGlaive Item · Weapon · Tier 1Glaives are Polearms with a single-edged blade mounted at the tip., or ShortswordShortsword Item · Weapon · Tier 1Shortswords are compact Swords with a straight double-edged blade and protective crossguard. and TargeTarge Item · Shield · Tier 1Targes are round Light Shields of metal or wood reinforced with metal bands.
  • Leather ArmorLeather Armor Item · Armor · Tier 1Leather Armor is Light Armor made from hardened leather, molded or boiled. or Padded ArmorPadded Armor Item · Armor · Tier 1Padded Armor is Light Armor made from quilted cloth with layers of batting.
  • Adventurer’s PackAdventurer’s Pack Item · Supply · Tier 1Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
  • 50 GoldCoin RuleCoins are the currency you use to buy items.

Stalker

Class · Tier 1 · Common

Stalkers are a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. with a sharp mind. You read the battlefield, strike from shadow, and vanish before retaliation. When others rush straight in, you move with deadly purpose.

Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
8 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move.
6 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves.
MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception.
Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal.
d8
DriveDrive DriveDrive is the resource that powers your Feats and Spells.
Your DriveDrive DriveDrive is the resource that powers your Feats and Spells. is NerveNerve DriveNerve is the Drive Stalkers use.. Gain 1 NerveNerve DriveNerve is the Drive Stalkers use. (maximum LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. + MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception.):
  • When you AttackAttack ActionAttack is the Action you use to strike at a foe. with FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor.
  • When you perform an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation.
FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
FadeFade Feat · Tier 1Fade is a Feat that lets you slip away after you strike.
ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.
Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.
ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.
—
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. and MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. BowsBow Item · Weapon · Tier 1Bows are Weapons built for careful aim., EntanglersEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control., KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision., and ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps., and SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts. and FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire.
Starting Gear
Spend up to 400 GoldCoin RuleCoins are the currency you use to buy items. on gear and keep the remainder, or gain the following:
  • Hand CrossbowHand Crossbow Item · Weapon · Tier 1Hand Crossbows are compact crossbow Bows with a short stock and mechanical trigger. and Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case., LongbowLongbow Item · Weapon · Tier 1Longbows are tall Bows made from a single curved stave and string. and ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver., or RevolverRevolver Item · Weapon · Tier 1Revolvers are handgun Firearms with a rotating cylinder that serves as the magazine. and BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier.
  • Leather ArmorLeather Armor Item · Armor · Tier 1Leather Armor is Light Armor made from hardened leather, molded or boiled. or Padded ArmorPadded Armor Item · Armor · Tier 1Padded Armor is Light Armor made from quilted cloth with layers of batting.
  • Adventurer’s PackAdventurer’s Pack Item · Supply · Tier 1Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
  • 180 GoldCoin RuleCoins are the currency you use to buy items.