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Spell Void

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Destroy

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Spell Void is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that ends and suppresses Magic in an area.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. (Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. and MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. in Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.
DurationDuration StatDurations are the lengths of time Effects last.
1 hour (FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns.)

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. High StakesHigh Stakes StakeHigh Stakes is a Stakes level for highly difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. produce no EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s., and existing SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. end. The MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. on CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects., ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate., and LocationsLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. end.
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but Dispel MagicDispel Magic Spell · Tier 1Dispel Magic is a Destroy Spell that ends a lingering Spell Effect. and another Spell Void SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. nullify each other if they overlap.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex