Tough Skin
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Alter
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Tough Skin is an AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that makes a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. ImmuneImmune SusceptibilityImmune is a Susceptibility that negates Damage. to an EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals..
Core Rule—Tough Skin
Choose one: AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid)., EarthEarth EnergyEarth is an Element Energy that deals Damage (Earth)., FireFire EnergyFire is an Element Energy that deals Damage (Fire)., IceIce EnergyIce is an Element Energy that deals Damage (Ice)., PulsePulse EnergyPulse is an Element Energy that deals Damage (Pulse)., ShockShock EnergyShock is an Element Energy that deals Damage (Shock)., SonicSonic EnergySonic is an Element Energy that deals Damage (Sonic)., ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin)., WaterWater EnergyWater is an Element Energy that deals Damage (Water)., or WindWind EnergyWind is an Element Energy that deals Damage (Wind)..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. becomes ImmuneImmune SusceptibilityImmune is a Susceptibility that negates Damage. to your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- The CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. becomes ResistantResistant SusceptibilityResistant is a Susceptibility that reduces Damage. to your chosen EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex