Spell Immunity
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. · RareRare RarityRare is a Rarity for powerful options that usually take a quest, great wealth, or a specialist to obtain.
Part of Destroy
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Spell Immunity is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that wards a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. against one SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. you name.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.
- DurationDuration StatDurations are the lengths of time Effects last.
- 24 hours
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. High StakesHigh Stakes StakeHigh Stakes is a Stakes level for highly difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The named SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. has no EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. on the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.. If the SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. has an Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range., only the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. is protected. Spell Immunity ends after it protects the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. once.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- The CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. takes half DamageDamage HealthDamage is harm that reduces your Hit Points. from the named SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane., and any DurationDuration StatDurations are the lengths of time Effects last. it imposes on the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. is halved. Spell Immunity ends after it protects the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. once.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex