Umbral Veil
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Conjure
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Umbral Veil is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that creates an area of MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. DarknessDarkness IlluminationDarkness is the absence of Illumination, making Sight impossible without assistive means, such as sealed windowless rooms, moonless nights, or Magical Darkness..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. or LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
- DurationDuration StatDurations are the lengths of time Effects last.
- 10 minutes
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You create an Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. of DarknessDarkness IlluminationDarkness is the absence of Illumination, making Sight impossible without assistive means, such as sealed windowless rooms, moonless nights, or Magical Darkness. that can only be penetrated or dispelled by MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. means.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You create an Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. of GloomGloom IlluminationGloom is dim Illumination with reduced visibility and shadows, such as twilight, moonlight, and weak diffused light. that can only be penetrated or dispelled by MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. means.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex