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Spectral Hand

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Conjure

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Spectral Hand is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that summons a spectral hand to deliver your TouchTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane..

Core Rule—Spectral Hand

  • ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. a spectral floating hand, a SummonSummon RuleSummons are Creatures or Objects that an Effect creates to act for you. that has 3 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. that can only be used to MoveMove ActionMove is the Action you use to change your position..
  • Use CommandCommand ActionCommand is an Action you use to give an order to a Creature or a Summon. to have it act on your TurnTurn CombatTurns are the part of each Round when you get your chance to act..
  • It has 6 SDSpeed StatSpeed (SD) is the number of Spaces you can Move..
  • When you CastCast ActionCast is the Action you use to unleash a Spell. a SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. with a ReachReach StatReach is the Range an Effect extends from its Origin. of Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. while this SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is active, the Spectral Hand can deliver the SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. as if it were your own hand.
TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
DurationDuration StatDurations are the lengths of time Effects last.
1 minute

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
The Spectral Hand is CastCast ActionCast is the Action you use to unleash a Spell. using 0 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
The Spectral Hand is CastCast ActionCast is the Action you use to unleash a Spell. normally.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex