Armor Ward
Feat · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Armor Ward is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting in Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility..
Core Rule—Armor Ward
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Armor Ward.
Armor Ward
Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act., impose MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you. on MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe. against you.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Armor Ward
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 2
Source Player Codex