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Armor

Armor you wear to raise your Defense.

Armor is a protective ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you wear to increase your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them..

Wearing Armor

Putting on and taking off Armor takes time. You can’t do either while your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. tracks RoundsRound CombatRounds are the units of time that divide play into 6-second intervals..

TypePut OnTake Off
Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. 1 minute 1 minute
Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility. 5 minutes 1 minute
Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility. 5 minutes 1 minute

Core Rule—Unarmored Defense

Your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. equals 10 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. when not wearing Armor.

Core Rule—Armored Defense

Your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. equals:

  • Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.: 10 + ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience.
  • Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility.: 10 + ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (up to cap)
  • Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility.: ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience.

Protection

Protection is the rating of how much an ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. or ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. raises your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them..

Core Rule—Protection

  • In Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. or Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility., your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. equals 10 + Protection + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience..
  • In Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility., your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. equals Protection + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience..
  • When you DefendDefend ActionDefend is an Action that raises your Defense with your Shield., your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. increases by your Shield’sShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. Protection.

Body Cap

Body Cap is the limit an ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. sets on how much of your BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. you can add to your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. while you wear it.

Core Rule—Body Cap

Items marked “—” have no Body Cap.

Light Armor

Item · Armor · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.

Light Armor is ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. that offers minimal protection while keeping full mobility. Those who rely on agility, stealth, and speed often prefer Light Armor.

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
EvasionEvasion Feat · Tier 1Evasion is a Feat built for fighting in Light Armor.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Padded Armor

Item · Armor · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • RestfulRestful FeatureRestful is a Feature of items built for sleeping in.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Padded Armor is Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. made from quilted cloth with layers of batting.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
+1
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
—
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
EvasionEvasion Feat · Tier 1Evasion is a Feat built for fighting in Light Armor.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.

Leather Armor

Item · Armor · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Leather Armor is Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility. made from hardened leather, molded or boiled.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
+2
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
—
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
EvasionEvasion Feat · Tier 1Evasion is a Feat built for fighting in Light Armor.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.

Modest Armor

Item · Armor · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.

Modest Armor is ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. that balances protection and mobility. Those who favor hit-and-run tactics or one-on-one combat often prefer Modest Armor.

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Armor WardArmor Ward Feat · Tier 2Armor Ward is a Feat built for fighting in Modest Armor.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Chain Armor

Item · Armor · Tier 2 · Common

  • BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Chain Armor is Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility. made from interlocking metal rings woven into a flexible mesh shirt.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
+3
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
+3
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Armor WardArmor Ward Feat · Tier 2Armor Ward is a Feat built for fighting in Modest Armor.
PricePrice StatPrice is the Coin-cost to buy items.
300 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility.

Scale Armor

Item · Armor · Tier 2 · Common

  • Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Scale Armor is Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility. made from a long shirt of overlapping metal or chitin scales layered over leather.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
+4
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
+2
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Armor WardArmor Ward Feat · Tier 2Armor Ward is a Feat built for fighting in Modest Armor.
PricePrice StatPrice is the Coin-cost to buy items.
600 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Modest ArmorModest Armor Item · Armor · Tier 1Modest Armor is Armor that balances protection and mobility.

Heavy Armor

Item · Armor · Tier 1 · Common

  • BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.

Heavy Armor is ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. that offers maximum protection but limits mobility. Those who prioritize defense and hold the front lines often prefer Heavy Armor.

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
AegisAegis Feat · Tier 3Aegis is a Feat built for fighting in Heavy Armor.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Splint Armor

Item · Armor · Tier 3 · Common

  • Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
  • BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Splint Armor is Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility. made from narrow vertical metal strips riveted to a leather or cloth backing.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
16
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
—
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
AegisAegis Feat · Tier 3Aegis is a Feat built for fighting in Heavy Armor.
PricePrice StatPrice is the Coin-cost to buy items.
150 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
3
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility.

Plate Armor

Item · Armor · Tier 4 · Common

  • Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
  • BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • WornWorn FeatureWorn is a Feature of items you wear on your body.1 ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.

Plate Armor is Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility. made from shaped metal plates fitted and articulated to cover the entire body.

ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense.
18
Body CapBody Cap StatBody Cap is the limit an Armor sets on how much of your Body you can add to your Defense while you wear it.
—
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
AegisAegis Feat · Tier 3Aegis is a Feat built for fighting in Heavy Armor.
PricePrice StatPrice is the Coin-cost to buy items.
200 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
3
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Heavy ArmorHeavy Armor Item · Armor · Tier 1Heavy Armor is Armor that offers maximum protection but limits mobility.