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Vehicles

Vehicles for land, water, air, and beyond.

Vehicles are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. built for transportation. They span a wide range suited to different environments and purposes.

Aerial Vehicle

Item · Vehicle · Tier 2 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Aerial Vehicles are VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation. that travel through the air.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
VehicleVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation.

Airship

Item · Vehicle · Tier 3 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Airships are fixed-wing Aerial VehiclesAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air. for sky travel.

Capacity
1 captain, 15 passengers
PricePrice StatPrice is the Coin-cost to buy items.
1,500 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
300
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aerial VehicleAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air.

Balloon

Item · Vehicle · Tier 2 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Balloons are simple Aerial VehiclesAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air. lifted by hot air.

Capacity
1 pilot, 4 passengers
PricePrice StatPrice is the Coin-cost to buy items.
500 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
100
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aerial VehicleAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air.

Copter

Item · Vehicle · Tier 3 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Copters are rotary-wing Aerial VehiclesAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air..

Capacity
1 pilot, 2 passengers
PricePrice StatPrice is the Coin-cost to buy items.
800 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
150
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aerial VehicleAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air.

War Zeppelin

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

War Zeppelins are armored Aerial VehiclesAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air. with ballistas and bombing bays.

Capacity
1 captain, 10 crew, 20 soldiers
PricePrice StatPrice is the Coin-cost to buy items.
3,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
400
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aerial VehicleAerial Vehicle Item · Vehicle · Tier 2Aerial Vehicles are Vehicles that travel through the air.

Aquatic Vehicle

Item · Vehicle · Tier 2 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Aquatic Vehicles are VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation. that travel on or under water.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
VehicleVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation.

Riverboat

Item · Vehicle · Tier 2 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Riverboats are shallow-draft Aquatic VehiclesAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water. for rivers and lakes.

Capacity
1 captain, 10 passengers
PricePrice StatPrice is the Coin-cost to buy items.
500 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
200
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aquatic VehicleAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water.

Sailing Ship

Item · Vehicle · Tier 3 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Sailing Ships are ocean-going Aquatic VehiclesAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water. for long voyages.

Capacity
1 captain, 20 crew, 30 passengers
PricePrice StatPrice is the Coin-cost to buy items.
1,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
500
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aquatic VehicleAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water.

Submersible

Item · Vehicle · Tier 3 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Submersibles are sealed Aquatic VehiclesAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water. for underwater travel and exploration.

Capacity
1 pilot, 5 passengers
PricePrice StatPrice is the Coin-cost to buy items.
1,200 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
200
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aquatic VehicleAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water.

Warship

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Warships are armed Aquatic VehiclesAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water. built for naval combat.

Capacity
1 captain, 40 crew, 20 soldiers
PricePrice StatPrice is the Coin-cost to buy items.
2,500 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
600
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Aquatic VehicleAquatic Vehicle Item · Vehicle · Tier 2Aquatic Vehicles are Vehicles that travel on or under water.

Drawn Vehicle

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Drawn Vehicles are VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation. pulled by MountsMount Item · Mount · Tier 1Mounts are Creatures you can ride or load with cargo. or other VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation..

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
VehicleVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation.

Carriage

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Carriages are enclosed Drawn VehiclesDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts. with passenger seating and storage.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
Capacity
1 driver, 4 passengers
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
40
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Drawn VehicleDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts.

Cart or Trailer

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Carts and Trailers are Drawn VehiclesDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts. for hauling goods.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
Capacity
1 driver
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
20
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Drawn VehicleDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts.

Chariot

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Chariots are two-wheeled Drawn VehiclesDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts. built for speed and combat.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
Capacity
1 driver, 1 passenger
PricePrice StatPrice is the Coin-cost to buy items.
300 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
10
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Drawn VehicleDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts.

Sled

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Sleds are Drawn VehiclesDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts. on runners for travel over snow and ice.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult.
Capacity
1 driver, 2 passengers
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
30
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Drawn VehicleDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts.

Wagon

Item · Vehicle · Tier 1 · Common

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Wagons are large, four-wheeled Drawn VehiclesDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts. for heavy cargo.

SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces.
Capacity
1 driver, 3 passengers
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
60
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Drawn VehicleDrawn Vehicle Item · Vehicle · Tier 1Drawn Vehicles are Vehicles pulled by Mounts.

Land Vehicle

Item · Vehicle · Tier 2 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Land Vehicles are VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation. that travel over ground under their own power.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
VehicleVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation.

Car or Truck

Item · Vehicle · Tier 3 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Cars and Trucks are motorized Land VehiclesLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power..

Capacity
1 driver, 4 passengers
PricePrice StatPrice is the Coin-cost to buy items.
1,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
200
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Land VehicleLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power.

Ice Sledge

Item · Vehicle · Tier 2 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Ice Sledges are heavy Land VehiclesLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power. built for frozen terrain.

Capacity
1 driver, 3 passengers
PricePrice StatPrice is the Coin-cost to buy items.
200 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
80
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Land VehicleLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power.

Mechanical Walker

Item · Vehicle · Tier 3 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Mechanical Walkers are steam-powered, walking Land VehiclesLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power..

Capacity
1 driver, 1 passenger
PricePrice StatPrice is the Coin-cost to buy items.
800 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
150
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Land VehicleLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power.

Sand Skiff

Item · Vehicle · Tier 2 · Uncommon

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Sand Skiffs are wind-powered Land VehiclesLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power. that sail across desert sands.

Capacity
1 driver, 4 passengers
PricePrice StatPrice is the Coin-cost to buy items.
300 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
100
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Land VehicleLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power.

War Rover

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

War Rovers are armored, all-terrain Land VehiclesLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power. with mounted weapons.

Capacity
1 driver, 2 gunners
PricePrice StatPrice is the Coin-cost to buy items.
2,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
250
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Land VehicleLand Vehicle Item · Vehicle · Tier 2Land Vehicles are Vehicles that travel over ground under their own power.

Space Vehicle

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Space Vehicles are VehiclesVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation. that travel between worlds.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
VehicleVehicle Item · Vehicle · Tier 1Vehicles are Objects built for transportation.

Space Pod

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Space Pods are single-person Space VehiclesSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds. for short journeys.

Capacity
1 pilot
PricePrice StatPrice is the Coin-cost to buy items.
2,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
100
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Space VehicleSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds.

Star Cruiser

Item · Vehicle · Tier 5 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Star Cruisers are large Space VehiclesSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds. with extended life support.

Capacity
1 captain, 20 crew
PricePrice StatPrice is the Coin-cost to buy items.
10,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
500
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Space VehicleSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds.

Star Skiff

Item · Vehicle · Tier 4 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Star Skiffs are midsize Space VehiclesSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds. for interplanetary travel.

Capacity
1 pilot, 5 passengers
PricePrice StatPrice is the Coin-cost to buy items.
5,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
300
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Space VehicleSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds.

War Frigate

Item · Vehicle · Tier 5 · Rare

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

War Frigates are battle Space VehiclesSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds. armed with weapons and shield generators.

Capacity
1 captain, 30 crew, 10 gunners
PricePrice StatPrice is the Coin-cost to buy items.
15,000 PlatinumCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
600
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Space VehicleSpace Vehicle Item · Vehicle · Tier 4Space Vehicles are Vehicles that travel between worlds.