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Persistent Damage

Condition

Part of Condition

Persistent Damage is a ConditionCondition ConditionConditions are states that change what you can do. that keeps hurting you over time.

Core Rule—Persistent Damage

  • At the end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act., take the Persistent Damage, then make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. Flat RollFlat Roll TestFlat Roll is the number on the twenty-sided die before any Modifiers apply.:
    SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
    Persistent Damage ends.
    SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
    Your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk..
  • Persistent Damage never adds a caster’s SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage..
  • If you have multiple sources of Persistent Damage with the same EnergyEnergy EnergyEnergy is the typed force an Effect carries, which sets the kind of Damage it deals., only the highest DamageDamage HealthDamage is harm that reduces your Hit Points. applies.

Ends when:

  • 1 minute passes.
  • Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. ends it.

Source Player Codex