Full Rest
Rest
Part of Rest
Full Rest is a RestRest RestRests are breaks you take to recover between fights and adventures. you use to recover from long-term injury or illness.
Core Rule—Full Rest
Benefits:
- Recover all spent HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- Remove half your FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. (minimum 1).
- Gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. against one AfflictionAffliction HazardAfflictions are Hazards that linger in a Creature and worsen until they’re cured. affecting you for 24 hours.
- Remove one stat reduction if its source is gone. Requires a Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation..
Requirements:
- 16 hours of Short RestShort Rest RestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities. + 8 hours of Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
- Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention. or safer.
Source Player Codex