RAW: Rules As Written
Every MythScript rule, spell, item, and term in one place. Search, filter, and follow the links.
- Action PointRule
Action Points (AP) determine what you can do in a Round.
- APRule
Action Points (AP) determine what you can do in a Round.
- FailureResult
Failure means you don’t achieve your goal.
- FortuneTerm · None
Good luck adds a d6 to your roll.
- core
- dice
- Game ManagerTerm
Your GM narrates the world.
- GMTerm
Your GM narrates the world.
- High StakesStake
High Stakes actions are highly difficult and risky.
- Low StakesStake
Low Stakes actions have low difficulty and risk.
- Mid StakesStake
Mid Stakes actions are moderately difficult and risky.
- MisfortuneTerm · None
Bad luck subtracts a d6 from your roll.
- core
- dice
- PlayerTerm
A Player is someone who controls a Scribe.
- RoundRule
Rounds divide play into 6-second intervals. During a Round, each creature takes or declines one Turn.
- ScribeTerm
Your Scribe is the character you play in the game.
- SetbackResult
Setback means your goal gets a mixed outcome.
- StakesRule
Stakes describe how difficult and risky an action is.
- SuccessResult
Success means you achieve your goal.
A Tabletop Roleplaying Game (TTRPG) is a collaborative story game played through conversation.
- TTRPGTerm
A Tabletop Roleplaying Game (TTRPG) is a collaborative story game played through conversation.