Skip to content

How to Play

The core loop: roll a d20, read the stakes, spend your three AP.

MythScript keeps the familiar d20 shape: roll high, add modifiers. This chapter covers the few rules everything else hangs on.

The roll

Roll a d20 and add your modifiers. The GM has already told you the StakesStakes RuleThe GM declares the risk in plain language; the roll lands in a band with a graded result., so you know what is on the line before the die lands.

Luck

FortuneFortune TermGood luck adds a d6 to your roll. adds a d6; MisfortuneMisfortune TermBad luck subtracts a d6 from your roll. subtracts one.

In this section

  1. Your Turn

    Three action points, spent however you like.